Leaked Marvel Rivals patch notes detail major Iron Fist, Scarlet Witch, Moon Knight, Cloak & Dagger, and team-up balance changes.

I’ll be honest: when this Marvel Rivals leak started making the rounds, I felt like someone had handed me a scribbled map of a shifting labyrinth. The alleged patch notes come from leaker X0X_LEAK, and they suggest NetEase is not just polishing the game—they’re re-threading the way a lot of heroes breathe in combat. Iron Fist, Scarlet Witch, Moon Knight, Cloak & Dagger, and a stack of team-ups are all in the crosshairs. Like adjusting the tension on a dozen different violin strings at once, the changes mix small quality-of-life buffs with some serious power redistribution.

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Before we go further: these are leaked notes, not an official announcement. Treat them like a weather forecast—useful for planning, but not a guarantee.

🛡️ Vanguards: More Movement, Less Raw Staying Power

If you love tanks, this leak feels like NetEase is sanding down the sharpest survivability edges while handing some heroes a little more reach and aggression.

  • Venom: Frenzied Arrival now knocks enemies inward at a 75° angle instead of vertically. Ultimate cost drops from 2800 to 2500.

  • Captain America: You can reportedly use his shield while jumping. Vibranium Energy Saw projectile speed rises from 60 m/s to 80 m/s, and post-hit ejection speed jumps from 100 m/s to 150 m/s.

  • Thor: The cooldown after Rune Awakening ends is being removed, which could make him flow much more smoothly.

  • Groot: Wall placement range increases from 15 m to 18 m.

  • Magneto: Primary damage goes from 35 to 40, but his curtain energy cost rises from 50 to 65 and max duration shrinks from 2 seconds to 1.5 seconds.

  • Doctor Strange: Base HP drops from 650 to 600.

Strange’s HP drop and Magneto’s curtain nerf feel like the devs are squeezing Vanguard sustain while giving melee-style tanks more room to pressure.

⚔️ Duelists: Iron Fist Gets a Bruiser-Style Shuffle

The Duelist section is where the notes get really spicy. Iron Fist especially looks like he’s being reshaped into a bulkier brawler who survives longer but has to commit harder to each engagement—like replacing a rapier with a heavier blade.

Iron Fist

  • Base HP increased from 250 to 300.

  • Jeet Kune Do’s 1st, 2nd, and 5th hit damage reduced from 32 to 30.

  • 3rd and 4th hit damage reduced from 16 to 15.

  • 6th hit damage reduced from 55 to 50.

  • Combo cooldown per hit increased from 1 second to 1.5 seconds.

  • Sun Punch damage per hit reduced from 19 to 10.

  • Harmony Recovery bonus HP increased from 50 to 150, with decay at 25/s.

  • Dragon’s Defense HP converted from block increased from 150 to 200.

Scarlet Witch

  • Her ultimate now grants 100 bonus HP on cast, which decays at 50/s after the cast is interrupted or ends.

That extra HP should make Wanda’s ult less of a suicide button, but the decay means it won’t save you forever.

Moon Knight

  • Khonshu’s Fist speed is reduced.

  • The 75 damage bonus for standing in the center of the spell field is removed.

  • Each fist now deals 150 damage, up from 75.

Moon Knight’s ult becomes less of a random “delete zone” and more of a slower, heavier hammer.

Other Duelists

  • Mr. Fantastic: Flexible Elongation spell field increases from 2.5 m to 5 m and now knocks enemies outward after landing, but the charge time increases from 8 s to 10 s. Brainiac Bounce damage rises from 50 to 70, energy cost from 2800 to 3400, with damage falloff starting at 3 m and dropping to 50 damage at 10 m.

  • Iron Man: Unibeam damage increases from 120/s to 140/s, and Armor Overdrive Unibeam rises from 180/s to 190/s.

  • Hawkeye: Base HP goes from 250 to 275. Explosive arrow direct damage drops from 20 to 15, but spell field damage rises from 25 to 32. Crescent Slash cooldown decreases from 15 s to 12 s, and ultimate bow draw speed increases from 1.2 to 1.35.

  • Storm: Wind Blade damage at 30 m reduces from 70% to 60%. Her self-boost aura drops from 16% to 12%, while team boost rises from 8% to 10%. Goddess Boost self-boost damage changes from 30% to 25%.

  • Star-Lord: Ultimate cost rises from 1200 to 1800.

  • Spider-Man: Web-Shooter recharge time drops from 3 s to 2.5 s.

  • Black Widow: Rifle capacity increases from 8 to 15. Ultimate slow effect is reduced from 80% to 55%, and Focusing Hole gains a new on-hit effect.

  • Magik: Eldritch Whirl damage drops from 45 to 40, Demon’s Rage from 80/s to 72/s, but ultimate cost is reduced from 3700 to 3400.

  • Hela: Soul Drainer damage falloff at 30 m reportedly changes from 70% to 80%, though this one is marked as uncertain.

💚 Strategists: Ultimate Costs Keep Climbing

Support mains, I feel you. The leaked notes read like someone is gently adding weight to the healing role’s most powerful buttons.

  • Adam Warlock: Primary fire damage increases from 55 to 60, with 60% damage falloff at 40 m, up from 50%. Soul Bond healing rises from 10/s to 15/s.

  • Cloak & Dagger: Ultimate cost jumps from 3400 to 4000. Dash lane healing duration drops from 10 s to 8 s, pause between dashes drops from 1 s to 0.67 s, and healing lanes no longer stack when overlapped. Terror Cape vulnerability increases from 20% to 28%.

  • Luna Snow: Ultimate cost increases from 4000 to 4500.

  • Loki: Ultimate cost increases from 3400 to 4000, but ammo rises from 10 to 12.

  • Mantis: Ultimate bonus HP drops from 100 to 75.

  • Invisible Woman: Ultimate cost increases from 4000 to 4300.

Cloak & Dagger’s no-stack lane change is the kind of fix that might feel like a nerf if you loved stacking lanes, but it’s probably healthier for the game long-term.

🔗 Team-Ups: Frozen Chi Buffed, Symbiote Bond Gets Chaotic

  • Frozen Chi: Healing increases from 50 to 75, and the enemy slow effect increases from 20% to 30%.

  • Gamma: Unibeam damage is reduced from 220/s to an uncertain number, and Hulk’s anchor bonus HP drops from 150 to 100.

  • Psionic Disc: Teleport time reduces from 5 s to 3 s, and bonus HP conversion increases from 0.5 to 0.8.

  • Full Moon: Gains a new 25/s healing effect.

  • Symbiote Bond: This one is the strangest entry. The leaked wording is contradictory—one summary says damage reduction is removed while full invincibility is added, another says invincibility and damage reduction are both gone. The only consistent detail is the ability time dropping from 4 seconds to 1 second. I’d wait for official notes before losing sleep over this one.

🎯 How I’m Reading This Patch

If these notes are accurate, NetEase is doing more than turning a few knobs—they’re moving furniture in the meta. Some heroes get sharper tools, others get heavier costs, and a few team-ups get completely rewritten. I’ll be waiting for the official patch to drop before I commit any new Captain America shield-jump muscle memory to my brain. Until then, this leak feels like a backstage pass: exciting, but the actual show might still change.