Imagining DC Rivals: A Fan-Made Concept That Outshines Recent DC Games
Marvel Rivals and DC Rivals fan concepts ignite excitement, showcasing stunning hero shooter art and unique gameplay roles for iconic DC legends.
In the competitive hero shooter landscape, NetEase's Marvel Rivals continues to hold its ground, boasting a daily average of nearly 100,000 players on PC as of 2025. While it hasn't recaptured its launch-day peak, its sustained popularity has fans and creators alike dreaming of what could be. One burning question emerges: what if, instead of Marvel's pantheon, players could command the iconic heroes and villains of the DC Universe? This isn't just a pipe dream anymore, thanks to the incredible fan concepts from creator AnGrey, who has visualized an epic DC Rivals that feels like the game DC fans truly deserve.

The core of AnGrey's vision lies in adapting Marvel Rivals' successful formula to DC's legends. The initial key art is nothing short of stunning, reimagining the Trinity—Batman, Superman, and Wonder Woman—in the game's signature hyper-stylized, comic-book-meets-armored aesthetic. But this creator didn't just stop at pretty pictures; they went the whole nine yards, designing full character kits complete with class roles, ensuring each hero would have a unique gameplay identity. For instance, the mighty Superman and warrior-princess Wonder Woman are envisioned as Vanguard characters, perfect for leading the charge and soaking up damage. In a clever twist, the Dark Knight himself, Batman, is conceptualized as a Strategist, a role that perfectly fits his tactical genius and utility-based arsenal.
Of course, no modern live-service hero shooter would be complete without a killer skin game, and AnGrey's concepts deliver in spades. Taking the base armored designs, the creator has modified them into comic-accurate alternate outfits, mirroring Rivals' own flair for blending distinct visual styles. Imagine suiting up Superman in his iconic Kingdom Come regalia or giving Wonder Woman a classic Lynda Carter-inspired look. The potential for fan service and deep-cut references is off the charts.
The Justice League roster expands brilliantly in follow-up art. AnGrey has thoughtfully assigned roles to other core members:
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Aquaman and The Flash are designated as Duelists, ideal for their agile, high-mobility combat styles.
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Green Lantern joins Batman in the Strategist class, his power ring allowing for creative constructs and battlefield control.
Their skin concepts are equally exciting. A Reverse Flash outfit for the Scarlet Speedster is highlighted as a must-have, dripping with villainous yellow and red electricity. One can easily picture a Blackest Night skin for Green Lantern or an Arthurian armored look for Aquaman. The possibilities are endless and, frankly, way more appealing than some recent official DC offerings.
Let's be real for a second—the timing for this concept feels particularly poignant. DC fans have had a rough go of it lately with titles like Gotham Knights and the critically panned Suicide Squad: Kill the Justice League. The hunger for a quality, team-based DC game is palpable. AnGrey's DC Rivals concept hits that sweet spot, offering the cooperative, objective-based PvP action that fans crave, all wrapped in a visually cohesive and respectful package. It's the kind of game that makes you go, "Why hasn't this been made yet?"
| Hero | Proposed Class | Skin Concept Example |
|---|---|---|
| Superman | Vanguard | Kingdom Come |
| Wonder Woman | Vanguard | Classic TV Series |
| Batman | Strategist | Batman Beyond |
| The Flash | Duelist | Reverse Flash |
| Aquaman | Duelist | King of Atlantis Armor |
| Green Lantern (Hal Jordan) | Strategist | Blackest Night (Black Lantern Corps) |
The sheer amount of detail AnGrey has poured into this concept is mind-blowing. From ensuring the class roles make canonical sense to designing skins that would have collectors opening their wallets in a heartbeat, it's a labor of love. It proves that the framework established by Marvel Rivals—class-based teamwork, stylized visuals, and deep cosmetic systems—could translate phenomenally well to DC's rich universe. In a perfect world, NetEase or another studio would take notice and make this dream a reality. Until then, we can only look at these awesome concepts and sigh, knowing what could have been. Sometimes, the fan concepts are just that good—they show you the potential that the big studios somehow keep missing. Here's hoping someone with the power to greenlight projects is paying attention.
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